Overload Switch
Upgrades (Weapon Upgrades)
An overload switch allows any energy weapon to build a feedback loop that causes it to explode. When activated as a swift action, the weapon becomes an improvised thrown weapon (-5 penalty on your ranged attack roll) with a 2-square burst. (See "Area Attacks," page 155 of the Saga Edition core rulebook). A weapon whose size is two or more steps greater than yours (such as a Human using an E-web) cannot be thrown, so it will instead detonate at the end of your turn.
The overloaded weapon deals energy damage equal to double its normal damage dice; for example, an overloaded blaster pistol deals 6d6 damage. Once the override switch is used, the weapon is destroyed. This modification cannot be added to energy balls, grenades, thermal detonators, or other normally explosive devices.